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ISMAR
2005
IEEE
15 years 11 months ago
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
In our poster presentation at ISMAR’04 [11], we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for r...
Tobias Sielhorst, Tobias Blum, Nassir Navab
GRAPHITE
2004
ACM
15 years 11 months ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
AGI
2008
15 years 7 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
LWA
2007
15 years 7 months ago
Prediction Algorithms for User Actions
Proactive User Interfaces (PUIs) aim at facilitating the interaction with a user interface, e.g., by highlighting fields or adapting the interface. For that purpose, they need to...
Melanie Hartmann, Daniel Schreiber
WSC
2001
15 years 7 months ago
Commander behavior and course of action selection in JWARS
The Joint Warfare System (JWARS) is being equipped with a Commander Model (CM) to perform situation assessment and Course of Action (COA) selection, and a Commander Behavior Model...
Deborah Vakas, John Prince, H. Ric Blacksten, Chuc...