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CHI
2005
ACM
14 years 7 months ago
Learning user interest for image browsing on small-form-factor devices
Mobile devices which can capture and view pictures are becoming increasingly common in our life. The limitation of these small-form-factor devices makes the user experience of ima...
Xing Xie, Hao Liu, Simon Goumaz, Wei-Ying Ma
IADIS
2004
13 years 8 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
IAT
2008
IEEE
14 years 1 months ago
Social and Personal Context Modeling for Contact List Recommendation on Mobile Device
This paper presents a social and personal context modeling method on mobile device. It infers user’s contexts, such as amity with others and emotional state, from uncertain logs...
Jun-Ki Min, Hee-Taek Kim, Sung-Bae Cho
GAMESEC
2011
287views Game Theory» more  GAMESEC 2011»
12 years 6 months ago
Collaborative Location Privacy with Rational Users
Recent smartphones incorporate embedded GPS devices that enable users to obtain geographic information about their surroundings by providing a location-based service (LBS) with the...
Francisco Santos, Mathias Humbert, Reza Shokri, Je...
W4A
2006
ACM
14 years 20 days ago
The meaning of 'life': capturing intent from web authors
Interest in accessing the Web from small, mobile devices, such as cell phones, is increasing rapidly. The challenge of delivering content to such devices is similar in many ways t...
Rhys Lewis