This paper explores a concept of sketch-based informal user interface for graphic computing, which can be characterized by two properties: strokebased input and perceptual processi...
We describe a mechanism that can be used to drive interfaces from a description logic (DL) model of the domain. A simple layer with limited expressivity sits on top of the DL, wit...
The three-tiered discourse representation defined in (Luperfoy, 1991) is applied to multimodal humancomputer interface (HCI) dialogues. In the applied system the three tiers are (...
We propose a system architecture for real-time hardware speech recognition on low-cost, power-constrained devices. The system is intended to support real-time speech-based user in...
We present the Auckland Layout Model (ALM), a constraint-based technique for specifying 2D layout as it is used for arranging the controls in a GUI. Most GUI frameworks offer layo...