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AAMAS
2012
Springer
12 years 3 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
ICMI
2003
Springer
99views Biometrics» more  ICMI 2003»
14 years 25 days ago
Using an autonomous cube for basic navigation and input
This paper presents a low-cost and practical approach to achieve basic input using a tactile cube-shaped object, augmented with a set of sensors, processor, batteries and wireless...
Kristof Van Laerhoven, Nicolas Villar, Albrecht Sc...
NORDICHI
2004
ACM
14 years 1 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
SIGMOD
2005
ACM
123views Database» more  SIGMOD 2005»
14 years 1 months ago
Magnet: Supporting Navigation in Semistructured Data Environments
With the growing importance of systems containing arbitrary semistructured relationships, the need for supporting users searching in such repositories has grown. Currently support...
Vineet Sinha, David R. Karger
WISEC
2009
ACM
14 years 2 months ago
Securing network access in wireless sensor networks
In wireless sensor networks, it is critical to restrict the network access only to eligible sensor nodes, while messages from outsiders will not be forwarded in the networks. In t...
Kun Sun, An Liu, Roger Xu, Peng Ning, W. Douglas M...