In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
In this paper, we describe the Smart Profile Management application that was designed to help minimize mobile phone disruptions. The system does this by making phone profile chang...
In a world where all devices will be interconnected, the boundaries between the different devices will start to disappear. Devices will be able to access each other's applica...