This paper describes a new approach to visualization of scenarios within the use case-based engineering of functional requirements – the so-called Video Camera metaphor. The Vid...
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
In this paper, we describe two interface designs for mobile video browsing on pen-based handheld devices. Both feature different interaction types, such as speed- and position-bas...
We present a new interface for exploring and navigating large-scale discussions on the internet. Our system, tldr, focuses on three primary user goals: finding, navigating and fil...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...