This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. ...
Lucia Terrenghi, David S. Kirk, Abigail Sellen, Sh...
We conducted a 2.5 week longitudinal study with five motor impaired (MI) and four non-impaired (NMI) participants, in which they learned to use the Vocal Joystick, a voice-based u...
Susumu Harada, Jacob O. Wobbrock, Jonathan Malkin,...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
The power-law distribution of participation characterizes a wide variety of technology-mediated social participation (TMSP) systems, and Wikipedia is no exception. A minority of a...
We present a methodological variation of cultural probing called playful probing. In playful probing games are developed according to the area investigated, to enhance participants...
Regina Bernhaupt, Astrid Weiss, Marianna Obrist, M...