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NOSSDAV
2010
Springer
14 years 14 days ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
CHI
2011
ACM
12 years 11 months ago
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
In this paper we describe our findings from a field study that was conducted at the Vancouver Aquarium to investigate how visitors interact with a large interactive table exhibi...
Uta Hinrichs, Sheelagh Carpendale
FIRSTMONDAY
2007
109views more  FIRSTMONDAY 2007»
13 years 7 months ago
The dynamics of Web-based social networks: Membership, relationships, and change
Social networks on the web are growing dramatically in size and number. The huge popularity of sites like MySpace, Facebook, and others has drawn in hundreds of millions of users,...
Jennifer Golbeck
IAT
2009
IEEE
14 years 2 months ago
Effects of Polite Behaviors Expressed by Robots: A Case Study in Japan
— To explore the design of politeness in embodied conversational agents and social robots from the perspective of user studies, a case study based on a psychological experiment w...
Tatsuya Nomura, Kazuma Saeki
GROUP
2010
ACM
13 years 5 months ago
Everyday favors: a case study of a local online gift exchange system
This paper focuses on online gift exchange in a setting where online and offline interactions are tightly intertwined and most of the exchanges require face-to-face interaction to...
Emmi Suhonen, Airi Lampinen, Coye Cheshire, Judd A...