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CHI
2004
ACM
14 years 1 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
GROUP
2009
ACM
14 years 9 days ago
Probing the potential of non-verbal group communication
Designing for non-verbal communication using e.g. gestures and other bodily expressions is difficult. Hardware and software need to be co-designed and harmonize in order to not th...
Petra Sundström, Tove Jaensson, Kristina H&ou...
CVHI
2007
13 years 9 months ago
SUBPAL: A Device for Reading Aloud Subtitles from Television and Cinema
: The primary focus of this paper is accessibility barriers for visually impaired people and people with dyslexia. Due to their disability a segment of these people have limited ac...
Simon Nielsen, Hans-Heinrich Bothe
CORR
2007
Springer
146views Education» more  CORR 2007»
13 years 7 months ago
The Long Term Fate of Our Digital Belongings: Toward a Service Model for Personal Archives
We conducted a preliminary field study to understand the current state of personal digital archiving in practice. Our aim is to design a service for the long-term storage, preserv...
Catherine C. Marshall, Sara A. Bly, Francoise Brun...