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DCOSS
2006
Springer
13 years 11 months ago
The Virtual Pheromone Communication Primitive
We propose a generic communication primitive designed for sensor networks. Our primitive hides details of network communication while retaining sufficient programmer control over t...
Leo Szumel, John D. Owens
ACMACE
2004
ACM
14 years 1 months ago
An intra-stream synchronization algorithm for haptic media in networked virtual environments
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
Yutaka Ishibashi, Hidehiko Kasugai, Masaki Fujimot...
CN
2010
146views more  CN 2010»
13 years 8 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
CCR
2002
81views more  CCR 2002»
13 years 7 months ago
Rationalizing key design decisions in the ATM user plane
Any technology requires some number of key design decisions. In the case of the ATM user plane, the choices to use fixed length, 53 byte cells and virtual connections were unortho...
Daniel B. Grossman
DSRT
1998
IEEE
14 years 8 days ago
A Network Architecture for Remote Rendering
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid ...
Gerd Hesina, Dieter Schmalstieg