This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virtual space by using a haptic interface device. The algorithm behaves as the Virtual-Time Rendering (VTR) algorithm, which the authors previously proposed, on the light traffic conditions and as Skipping algorithm, which was also proposed by them, on the heavy traffic conditions. By experiment, we demonstrate the effectiveness of the proposed algorithm.