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IADIS
2004
13 years 9 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
AINA
2008
IEEE
14 years 2 months ago
Reputation of Communities of Web Services - Preliminary Investigation
Web services communities can be seen as virtual clusters that agglomerate Web services with the same functionality (e.g., FlightBooking). However, selecting a community to deal wi...
Said Elnaffar, Zakaria Maamar, Hamdi Yahyaoui, Jam...
AOIS
2004
13 years 9 months ago
Mobeet: A Multi-agent Framework for Ubiquitous Information Systems
Abstract. In recent years, the rapid development of network infrastructure and the spread of terminals capable of network access have made it possible to access networks at any pla...
Nobukazu Yoshioka, Akihiko Ohsuga, Shinichi Honide...
ACMSE
2009
ACM
14 years 2 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
ICMCS
2010
IEEE
178views Multimedia» more  ICMCS 2010»
13 years 9 months ago
Channel smurfing: Minimising channel switching delay in IPTV distribution networks
One of the major concerns of IPTV network deployment is channel switching (or zapping) delay. This delay can add up to two seconds or more, and its main culprits are synchronisati...
Fernando M. V. Ramos, Jon Crowcroft, Richard J. Gi...