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SAC
2000
ACM
14 years 4 days ago
The Mobile Agent Technology to Support and to Access Museum Information
The global scenario put together by communication networks determines new opportunities towards the realization of Internetbased distributed services in many complex and composite...
Paolo Bellavista, Antonio Corradi, Andrea Tomasi
NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
IADIS
2003
13 years 9 months ago
Using Combined Markov Chains to Predict WWW Navigation Paths
The Internet network provides access to several hundreds of million sites and expands at a rate of a million pages a day. Yet, given the rapid and anarchical nature of its evoluti...
Y. Hafri
VRML
1999
ACM
14 years 2 days ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
AAAI
2006
13 years 9 months ago
Probabilistic Goal Recognition in Interactive Narrative Environments
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Bradford W. Mott, Sunyoung Lee, James C. Lester