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INTERNET
2010
132views more  INTERNET 2010»
13 years 5 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
OOPSLA
2010
Springer
13 years 6 months ago
G-Finder: routing programming questions closer to the experts
Programming forums are becoming the primary tools for programmers to find answers for their programming problems. Our empirical study of popular programming forums shows that the...
Wei Li, Charles Zhang, Songlin Hu
CCGRID
2010
IEEE
13 years 9 months ago
Region-Based Prefetch Techniques for Software Distributed Shared Memory Systems
Although shared memory programming models show good programmability compared to message passing programming models, their implementation by page-based software distributed shared m...
Jie Cai, Peter E. Strazdins, Alistair P. Rendell
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
DSRT
2005
IEEE
14 years 1 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen