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PCM
2004
Springer
118views Multimedia» more  PCM 2004»
14 years 3 months ago
Reach-Through-the-Screen: A New Metaphor for Remote Collaboration
For some years, our group at FX Palo Alto Laboratory has been developing technologies to support meeting recording, collaboration, and videoconferencing. This paper presents severa...
Jonathan Foote, Qiong Liu, Don Kimber, Patrick Chi...
ACMDIS
2000
ACM
14 years 2 months ago
From Usability Lab to "Design Collaboratorium": Reframing Usability Practice
This paper presents an exploratory process in which three industrial usability groups, in cooperation with HCI researchers, worked to reframe their own work practice. The usabilit...
Jacob Buur, Susanne Bødker
CHINZ
2007
ACM
14 years 1 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
GRAPHICSINTERFACE
2000
13 years 11 months ago
Are We All In the Same "Bloat"?
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
Joanna McGrenere, Gale Moore
AIR
2002
119views more  AIR 2002»
13 years 9 months ago
Acquiring Customers' Requirements in Electronic Commerce
A key role for Artificial Intelligence technology in electronic commerce is in finding products and services that meet a user's requirements. This may be implemented as a thr...
Ralph Bergmann, Padraig Cunningham