We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Computer users rely on software tools to work effectively and efficiently, but it is difficult for users to be aware of all the tools that might be useful to them. While there a...
Virtual communities that make use of social network site features blend known applications of virtual communities. These communities can be simultaneously social and commercial, or...
It is unclear if and how collaboratories have enhanced distributed scientific collaboration. Furthermore, little is known in the way of design strategies to support such collabora...
Umer Farooq, Craig H. Ganoe, John M. Carroll, C. L...
Although user behavior in the popular Facebook social network site has been intensely investigated since the site came live in 2004, we know little about users' emotions and ...
Corina Sas, Alan J. Dix, Jennefer Hart, Ronghui Su