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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 24 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
ATAL
2009
Springer
14 years 2 months ago
Increasing the expressiveness of virtual agents: autonomous generation of speech and gesture for spatial description tasks
Embodied conversational agents are required to be able to express themselves convincingly and autonomously. Based on an empirial study on spatial descriptions of landmarks in dire...
Kirsten Bergmann, Stefan Kopp
CICLING
2004
Springer
14 years 1 months ago
A Plug and Play Spoken Dialogue Interface for Smart Environments
In this paper we present a plug and play dialogue system for smart environments. The environment description and its state are stored on a domain ontology. This ontology is formed ...
Germán Montoro, Xavier Alamán, Pablo...
GRAPHICSINTERFACE
2004
13 years 9 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
IUI
2000
ACM
14 years 7 days ago
NaturalJava: a natural language interface for programming in Java
NaturalJava is a prototype for an intelligent natural-languagebased user interface for creating, modifying, and examining Java programs. The interface exploits three subsystems. T...
David Price, Ellen Riloff, Joseph L. Zachary, Bran...