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CIKM
2006
Springer
14 years 1 months ago
Performance thresholding in practical text classification
In practical classification, there is often a mix of learnable and unlearnable classes and only a classifier above a minimum performance threshold can be deployed. This problem is...
Hinrich Schütze, Emre Velipasaoglu, Jan O. Pe...
WEBNET
1998
13 years 11 months ago
PLATINUM: Worldwide Distributed Courseware Production, Learning and Training using MTS
: This paper presents the modular training system MTS, the PLATINUM1 -Net, a worldwide network for innovative learning and advanced training, and distributed collaborative training...
Christoph Hornung, L. Miguel Encarnaç&atild...
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
14 years 4 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
ICMAS
1998
13 years 11 months ago
Multi-Machine Scheduling - A Multi-Agent Learning Approach
Multi-machine scheduling, that is, the assigment of jobs to machines such that certain performance demands like cost and time effectiveness are fulfilled, is a ubiquitous and comp...
Wilfried Brauer, Gerhard Weiß
UAI
2004
13 years 11 months ago
Active Model Selection
Classical learning assumes the learner is given a labeled data sample, from which it learns a model. The field of Active Learning deals with the situation where the learner begins...
Omid Madani, Daniel J. Lizotte, Russell Greiner