In practical classification, there is often a mix of learnable and unlearnable classes and only a classifier above a minimum performance threshold can be deployed. This problem is...
: This paper presents the modular training system MTS, the PLATINUM1 -Net, a worldwide network for innovative learning and advanced training, and distributed collaborative training...
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Multi-machine scheduling, that is, the assigment of jobs to machines such that certain performance demands like cost and time effectiveness are fulfilled, is a ubiquitous and comp...
Classical learning assumes the learner is given a labeled data sample, from which it learns a model. The field of Active Learning deals with the situation where the learner begins...