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WSCG
2003
181views more  WSCG 2003»
13 years 9 months ago
Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains
Large terrain databases require a great number of polygons and textures. In consequence, transmission of terrain data over slow networks is still worrying. Multiresolution models ...
María José Abásolo, Francisco...
CGF
2008
98views more  CGF 2008»
13 years 8 months ago
Texture Synthesis From Photographs
The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat,...
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm...
ICIP
2005
IEEE
14 years 9 months ago
Patch-based BTF synthesis for real-time rendering
In this paper, we propose a novel synthesis technique for BTFs. A BTF (bidirectional texture function) is a 6D function which can represent appearances of a texture under arbitrar...
Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, R...
ICIP
1997
IEEE
14 years 3 days ago
Image replacement through texture synthesis
Photographs and images often have regions which are in some sense flawed. Often, there may be a stain or an undesired feature covering a significant portion of the image, and an a...
Homan Igehy, Lucas Pereira
SCALESPACE
2007
Springer
14 years 2 months ago
Non-negative Sparse Modeling of Textures
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
Gabriel Peyré