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» Using AI techniques to aid hypermedia design
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AIIDE
2007
13 years 10 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
INTERACT
2007
13 years 9 months ago
EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display
Abstract. Exploring any new data set always starts with gathering overview information. When this process is done non-visually, interactive sonification techniques have proved to b...
Johan Kildal, Stephen A. Brewster
MM
2005
ACM
121views Multimedia» more  MM 2005»
14 years 1 months ago
Exploring media correlation and synchronization for navigated hypermedia documents
This paper is devoted to explore media correlation and media synchronization in a composite multimedia document, the so-called navigated hypermedia document in our language learni...
Kuo-Yu Liu, Herng-Yow Chen
VTC
2007
IEEE
140views Communications» more  VTC 2007»
14 years 1 months ago
Iterative Phase Noise Mitigation in MIMO-OFDM Systems with Pilot Aided Channel Estimation
— The use of multiple transmit and receive antennas in combination with multicarrier modulation, e.g. MIMO-OFDM, is a very promising technique for future wireless communication s...
Steffen Bittner, Ernesto Zimmermann, Gerhard Fettw...
AAAI
2012
11 years 10 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...