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» Using Abstract State Machines at Microsoft: A Case Study
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ISORC
2009
IEEE
14 years 2 months ago
From Requirements to Code Revisited
In his article entitled "From Play-In Scenarios to Code: An Achievable Dream", David Harel presented a development schema that makes it possible to go from high-level us...
Tewfik Ziadi, Xavier Blanc, Amine Raji
IROS
2006
IEEE
108views Robotics» more  IROS 2006»
14 years 1 months ago
Improving the Consistency of Relative Map
Abstract— In this paper, the Independence Relative Map algorithm is presented. The algorithm aims to achieve the independence of relative map states. We show that using dependent...
Viet Nguyen, Agostino Martinelli, Roland Siegwart
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ATVA
2007
Springer
153views Hardware» more  ATVA 2007»
14 years 1 months ago
Continuous Petri Nets: Expressive Power and Decidability Issues
State explosion is a fundamental problem in the analysis and synthesis of discrete event systems. Continuous Petri nets can be seen as a relaxation of discrete models. The expected...
Laura Recalde, Serge Haddad, Manuel Silva
IADIS
2003
13 years 9 months ago
XML User Interfaces for Collaborative Mobile Virtual Communities
In [7], we reported on our experience in building Collaborative Mobile Virtual Communities (CMVC) on the Web. In [8], we proposed a finite state machine model and a new approach t...
Jalal Kawash