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RT
1999
Springer
15 years 8 months ago
Interactive Ray-Traced Scene Editing using Ray Segment Trees
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Kavita Bala, Julie Dorsey, Seth J. Teller
CVPR
2004
IEEE
16 years 6 months ago
Wide Baseline Feature Matching Using the Cross-Epipolar Ordering Constraint
? Robust feature matching across different views of the same scene taken by two cameras with wide baseline and arbitrary rotation is still an open problem. Matching based on appear...
Xiaoye Lu, Roberto Manduchi
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Sketching Clothoid Splines Using Shortest Paths
Clothoid splines are gaining popularity as a curve representation due to their intrinsically pleasing curvature, which varies piecewise linearly over arc length. However, construc...
Ilya Baran, Jaakko Lehtinen, Jovan Popovic
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
15 years 7 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
IPPS
2010
IEEE
15 years 1 months ago
On the parallelisation of MCMC-based image processing
Abstract--The increasing availability of multi-core and multiprocessor architectures provides new opportunities for improving the performance of many computer simulations. Markov C...
Jonathan M. R. Byrd, Stephen A. Jarvis, Abhir H. B...