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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
IPCCC
1999
IEEE
13 years 12 months ago
Management policies for non-volatile write caches
Many computer hardware and software architectures buffer data in memory to improve system performance. Volatile disk or file caches are sometimes used to delay the propagation of ...
Theodore R. Haining, Darrell D. E. Long
BMCBI
2008
126views more  BMCBI 2008»
13 years 7 months ago
FCI: an R-based algorithm for evaluating uncertainty of absolute real-time PCR quantification
Background: FCI is an R code for analyzing data from real-time PCR experiments. This algorithm estimates standard curve features as well as nucleic acid concentrations and confide...
Paolo Verderio, Sara Pizzamiglio, Fabio Gallo, Sim...
IGARSS
2010
13 years 5 months ago
Realization of the NASA Dual-Frequency Dual-Polarized Doppler Radar (D3R)
This paper describes some of the novel technologies adopted in the realization of the NASA Dual-frequency Dualpolarized Doppler Radar (D3R) system for to be used by the GPM ground...
Manuel Vega, James Carswell, V. Chandrasekar, Math...
LCTRTS
2009
Springer
14 years 2 months ago
Guaranteeing instruction fetch behavior with a lookahead instruction fetch engine (LIFE)
Instruction fetch behavior has been shown to be very regular and predictable, even for diverse application areas. In this work, we propose the Lookahead Instruction Fetch Engine (...
Stephen Roderick Hines, Yuval Peress, Peter Gavin,...