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» Using Aspects to Make Adaptive Object-Models Adaptable
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ECAI
2010
Springer
15 years 3 months ago
Learning action effects in partially observable domains
We investigate the problem of learning action effects in partially observable STRIPS planning domains. Our approach is based on a voted kernel perceptron learning model, where act...
Kira Mourão, Ronald P. A. Petrick, Mark Ste...
188
Voted
NPAR
2010
ACM
15 years 2 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
AAMAS
2010
Springer
15 years 2 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
121
Voted
IJVR
2008
111views more  IJVR 2008»
15 years 2 months ago
Improve a Game Board based on Cultural Algorithms
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
Alberto Ochoa, Alejandro Padilla, Saúl Gonz...
IJMMS
2006
74views more  IJMMS 2006»
15 years 2 months ago
Constructing computer-based tutors that are socially sensitive: Politeness in educational software
Students rated 16 tutorial statements on negative politeness (i.e., how much the tutor ``allows me freedom to make my own decisions'') and positive politeness (i.e., how...
Richard E. Mayer, W. Lewis Johnson, Erin Shaw, Sah...