Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....
Very few crowds consist of individuals who are exactly the same. Defining variables, such as age, and how they affect an individual's movement, could increase realism in simu...
D. J. Kaup, Thomas L. Clarke, Rex Oleson, Linda C....
This paper presents rough sets generating prediction rules scheme for stock price movement. The scheme was able to extract knowledge in the form of rules from daily stock movement...
Hameed Al-Qaheri, Shariffah Zamoon, Aboul Ella Has...
In the development of location-based services, various location-sensing techniques and experimental/commercial services have been used. However, conventional location-based service...
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to au...