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GRAPHITE
2006
ACM
14 years 1 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont
EVENT
2001
267views more  EVENT 2001»
13 years 8 months ago
View-Invariant Representation and Learning of Human Action
Automatically understanding human actions from video sequences is a very challenging problem. This involves the extraction of relevant visual information from a video sequence, re...
Cen Rao, Mubarak Shah
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 24 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
CVPR
2008
IEEE
14 years 9 months ago
Action recognition using ballistic dynamics
We present a Bayesian framework for action recognition through ballistic dynamics. Psycho-kinesiological studies indicate that ballistic movements form the natural units for human...
Shiv Naga Prasad Vitaladevuni, Vili Kellokumpu, La...
FGR
2002
IEEE
212views Biometrics» more  FGR 2002»
14 years 12 days ago
Motion-Based Recognition of People in EigenGait Space
A motion-based, correspondence-free technique for human gait recognition in monocular video is presented. We contend that the planar dynamics of a walking person are encoded in a ...
Chiraz BenAbdelkader, Larry S. Davis, Ross Cutler