Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Automatically understanding human actions from video sequences is a very challenging problem. This involves the extraction of relevant visual information from a video sequence, re...
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
We present a Bayesian framework for action recognition through ballistic dynamics. Psycho-kinesiological studies indicate that ballistic movements form the natural units for human...
A motion-based, correspondence-free technique for human gait recognition in monocular video is presented. We contend that the planar dynamics of a walking person are encoded in a ...