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» Using Design Patterns for Refactoring Real-World Models
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TIDSE
2004
Springer
14 years 22 days ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
MICAI
2009
Springer
14 years 1 months ago
People Detection by a Mobile Robot Using Stereo Vision in Dynamic Indoor Environments
People detection and tracking is a key issue for social robot design and effective human robot interaction. This paper addresses the problem of detecting people with a mobile robo...
José Alberto Méndez-Polanco, Ang&eac...
HICSS
2011
IEEE
279views Biometrics» more  HICSS 2011»
12 years 11 months ago
Analysis of IT/Business Alignment Situations as a Precondition for the Design and Engineering of Situated IT/Business Alignment
IT/business alignment has constantly been among the top priorities for IT executives. From a prescriptive, design research perspective, our analysis of related work shows that nei...
Jan Saat, Robert Winter, Ulrik Franke, Robert Lage...
ALT
2010
Springer
13 years 9 months ago
Contrast Pattern Mining and Its Application for Building Robust Classifiers
: The ability to distinguish, differentiate and contrast between different data sets is a key objective in data mining. Such ability can assist domain experts to understand their d...
Kotagiri Ramamohanarao