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» Using Design Patterns for Refactoring Real-World Models
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ADMA
2005
Springer
202views Data Mining» more  ADMA 2005»
13 years 9 months ago
A Latent Usage Approach for Clustering Web Transaction and Building User Profile
Web transaction data between web visitors and web functionalities usually convey users’ task-oriented behavior patterns. Clustering web transactions, thus, may capture such infor...
Yanchun Zhang, Guandong Xu, Xiaofang Zhou
WAIM
2010
Springer
13 years 5 months ago
Hotspot District Trajectory Prediction
Trajectory prediction (TP) of moving objects has grown rapidly to be a new exciting paradigm. However, existing prediction algorithms mainly employ kinematical models to approximat...
Hongjun Li, Changjie Tang, Shaojie Qiao, Yue Wang,...
HT
2003
ACM
14 years 20 days ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
ISMAR
2009
IEEE
14 years 2 months ago
Interactive model reconstruction with user guidance
Generating 3D models of real world objects is a common task during development of any augmented reality application. This paper describes how ProFORMA (Probabilistic Feature-based...
Qi Pan, Gerhard Reitmayr, Tom Drummond
ICMI
2009
Springer
94views Biometrics» more  ICMI 2009»
14 years 2 months ago
Modeling culturally authentic style shifting with virtual peers
: We report on a new kind of culturally-authentic embodied conversational agent more in line with the ways that culture and ethnicity function in the real world. On the basis of th...
Justine Cassell, Kathleen Geraghty, Berto Gonzalez...