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» Using GP to Model Contextual Human Behavior
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IJVR
2007
101views more  IJVR 2007»
13 years 7 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
ISBI
2011
IEEE
12 years 11 months ago
Skull-stripping with deformable organisms
Segmenting brain from non-brain tissue within magnetic resonance (MR) images of the human head, also known as skull-stripping, is a critical processing step in the analysis of neu...
Gautam Prasad, Anand A. Joshi, Paul M. Thompson, A...
IROS
2009
IEEE
164views Robotics» more  IROS 2009»
14 years 2 months ago
Complex networks of simple neurons for bipedal locomotion
— Fluid bipedal locomotion remains a significant challenge for humanoid robotics. Recent bio-inspired approaches have made significant progress by using small numbers of tightl...
Brian F. Allen, Petros Faloutsos
ISWC
2003
IEEE
14 years 1 months ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
GEM
2008
13 years 9 months ago
Evaluating a Parallel Evolutionary Algorithm on the Chess Endgame Problem
Classifying the endgame positions in Chess can be challenging for humans and is known to be a difficult task in machine learning. An evolutionary algorithm would seem to be the ide...
Wayne Iba, Kelsey Marshman, Benjamin Fisk