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» Using GP to Model Contextual Human Behavior
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WWW
2006
ACM
14 years 8 months ago
The impact of online music services on the demand for stars in the music industry
The music industry's business model is to produce stars. In order to do so, musicians producing music that fits into well defined clusters of factors explaining the demand of...
Ian Pascal Volz
CHI
2006
ACM
14 years 8 months ago
Reality testing: HCI challenges in non-traditional environments
Non-traditional environments often change rapidly without forewarning, are difficult or impossible to control, and have other environmental and operational constraints that cannot...
Gisele Bennett, Gitte Lindgaard, Bruce Tsuji, Kay ...
CW
2008
IEEE
14 years 2 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
AIMSA
2008
Springer
14 years 2 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ICCV
2007
IEEE
14 years 2 months ago
Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI
Multi-camera networks offer potentials for a variety of novel human-centric applications through provisioning of rich visual information. In this paper, face orientation analysis ...
Chung-Ching Chang, Chen Wu, Hamid K. Aghajan