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» Using GP to Model Contextual Human Behavior
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ECCV
2006
Springer
14 years 9 months ago
Differential Geometric Consistency Extends Stereo to Curved Surfaces
Abstract. Traditional stereo algorithms implicitly use the frontal parallel plane assumption when exploiting contextual information, since the smoothness prior biases towards const...
Gang Li, Steven W. Zucker
ATAL
2004
Springer
14 years 1 months ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
IVA
2009
Springer
14 years 14 days ago
Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...
Laura M. Pfeifer, Timothy W. Bickmore
ICPR
2006
IEEE
14 years 9 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
ICRA
2005
IEEE
136views Robotics» more  ICRA 2005»
14 years 1 months ago
Operator Engagement Detection and Robot Behavior Adaptation in Human-Robot Interaction
- It has been shown that in human-robot interaction, the effectiveness of a robot varies inversely with the operator engagement in the task. Given the importance of maintaining opt...
Pramila Rani, Nilanjan Sarkar