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» Using GP to Model Contextual Human Behavior
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NIPS
2001
13 years 9 months ago
Fragment Completion in Humans and Machines
Partial information can trigger a complete memory. At the same time, human memory is not perfect. A cue can contain enough information to specify an item in memory, but fail to tr...
David Jacobs, Bas Rokers, Archisman Rudra, Zili Li...
EUROSYS
2006
ACM
14 years 5 months ago
Understanding user behavior in large-scale video-on-demand systems
Video-on-demand over IP (VOD) is one of the best-known examples of “next-generation” Internet applications cited as a goal by networking and multimedia researchers. Without em...
Hongliang Yu, Dongdong Zheng, Ben Y. Zhao, Weimin ...
ICVS
2003
Springer
14 years 1 months ago
Trajectory Based Assessment of Coordinated Human Activity
Most approaches to detection and classification of human activity deal with observing individual persons. However, people often tend to organize into groups to achieve certain goa...
Marko Jug, Janez Pers, Branko Dezman, Stanislav Ko...
NIPS
2008
13 years 9 months ago
Structure Learning in Human Sequential Decision-Making
We use graphical models and structure learning to explore how people learn policies in sequential decision making tasks. Studies of sequential decision-making in humans frequently...
Daniel Acuña, Paul R. Schrater
IJVR
2007
152views more  IJVR 2007»
13 years 7 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...