Sciweavers

548 search results - page 13 / 110
» Using Games As a Means for Collaboration
Sort
View
ECTEL
2011
Springer
12 years 8 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
AGTIVE
2007
Springer
14 years 2 months ago
Using Graph Transformation to Support Collaborative Ontology Evolution
In collaborative ontology engineering, contexts are key to manage the complexity of different dependency types between ontological artefacts. Instead of being frustrated by out-of...
Pieter De Leenheer, Tom Mens
WETICE
2006
IEEE
14 years 2 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
SIGCSE
2006
ACM
211views Education» more  SIGCSE 2006»
14 years 2 months ago
Multimodal communication in the classroom: what does it mean for us?
Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. ...
Tamara Denning, William G. Griswold, Beth Simon, M...
JSAC
2010
194views more  JSAC 2010»
13 years 7 months ago
Burst communication by means of buffer allocation in body sensor networks: Exploiting signal processing to reduce the number of
Abstract—Monitoring human movements using wireless sensory devices promises to revolutionize the delivery of healthcare services. Such platforms use inertial information of their...
Hassan Ghasemzadeh, Vitali Loseu, Sarah Ostadabbas...