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» Using Games As a Means for Collaboration
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C5
2009
IEEE
14 years 3 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke
LREC
2010
163views Education» more  LREC 2010»
13 years 10 months ago
Meaning Representation: From Continuity to Discreteness
This paper presents a geometric approach to meaning representation within the framework of continuous mathematics. Meaning representation is a central issue in Natural Language Pr...
Fabienne Venant
IRI
2007
IEEE
14 years 2 months ago
Adapting Ratings in Memory-Based Collaborative Filtering using Linear Regression
We show that the standard memory-based collaborative filtering rating prediction algorithm using the Pearson correlation can be improved by adapting user ratings using linear reg...
Jérôme Kunegis, Sahin Albayrak
CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
ATAL
2008
Springer
13 years 10 months ago
Selecting strategies using empirical game models: an experimental analysis of meta-strategies
In many complex multi-agent domains it is impractical to compute exact analytic solutions. An alternate means of analysis applies computational tools to derive and analyze empiric...
Christopher Kiekintveld, Michael P. Wellman