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» Using Games As a Means for Collaboration
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132
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C5
2009
IEEE
15 years 10 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke
117
Voted
LREC
2010
163views Education» more  LREC 2010»
15 years 5 months ago
Meaning Representation: From Continuity to Discreteness
This paper presents a geometric approach to meaning representation within the framework of continuous mathematics. Meaning representation is a central issue in Natural Language Pr...
Fabienne Venant
IRI
2007
IEEE
15 years 10 months ago
Adapting Ratings in Memory-Based Collaborative Filtering using Linear Regression
We show that the standard memory-based collaborative filtering rating prediction algorithm using the Pearson correlation can be improved by adapting user ratings using linear reg...
Jérôme Kunegis, Sahin Albayrak
111
Voted
CHI
2006
ACM
16 years 4 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
109
Voted
ATAL
2008
Springer
15 years 5 months ago
Selecting strategies using empirical game models: an experimental analysis of meta-strategies
In many complex multi-agent domains it is impractical to compute exact analytic solutions. An alternate means of analysis applies computational tools to derive and analyze empiric...
Christopher Kiekintveld, Michael P. Wellman