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» Using Games As a Means for Collaboration
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ECIS
2004
13 years 10 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
DIGRA
2003
Springer
14 years 1 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
ADC
2009
Springer
147views Database» more  ADC 2009»
14 years 3 months ago
The Effect of Sparsity on Collaborative Filtering Metrics
This paper presents a detailed study of the behavior of three different content-based collaborative filtering metrics (correlation, cosine and mean squared difference) when they a...
Jesús Bobadilla, Francisco Serradilla
DIGRA
2005
Springer
14 years 2 months ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski
GAMESEC
2011
287views Game Theory» more  GAMESEC 2011»
12 years 8 months ago
Collaborative Location Privacy with Rational Users
Recent smartphones incorporate embedded GPS devices that enable users to obtain geographic information about their surroundings by providing a location-based service (LBS) with the...
Francisco Santos, Mathias Humbert, Reza Shokri, Je...