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» Using Games As a Means for Collaboration
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COLCOM
2007
IEEE
14 years 13 days ago
Transparent security for collaborative environments
Current collaborative tools are often not able to profit from existing systems for user management. It is therefore necessary for collaborative systems to administrate their users ...
Eva Hladká, Daniel Kouril, Michal Proch&aac...
ECTEL
2007
Springer
14 years 2 months ago
Representing Computer-Supported Collaborative Learning Macro-scripts using IMS Learning Design
IMS Learning Design (LD) is a specification that aims at computationally representing any learning process. However, the possibilities of LD to represent collaborative learning sce...
Davinia Hernández Leo, Daniel Burgos, Colin...
ATAL
2006
Springer
14 years 7 days ago
Study of social consciousness in stochastic agent based simulations: application to supply chains
Empirical game theory allows studying the strategic interactions of agents in simulations. Specifically, traditional game theory describes such interactions by an analytical model...
Thierry Moyaux, Brahim Chaib-draa, Sophie D'Amours
AVI
2010
13 years 10 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
ATAL
2004
Springer
14 years 1 months ago
Multi-Agent Simulation of Collaborative Strategies in a Supply Chain
The bullwhip effect is the amplification of the order variability in a supply chain. This phenomenon causes important financial cost due to higher inventory levels and agility r...
Thierry Moyaux, Brahim Chaib-draa, Sophie D'Amours