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» Using Games As a Means for Collaboration
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CEC
2005
IEEE
14 years 2 months ago
Distributed brain modelling by means of hierarchical collaborative coevolution
The current work addresses the development of cognitive abilities in artificial organisms. In the proposed approach, neural network-based agent structures are employed to represen...
Michail Maniadakis, Panos E. Trahanias
ISMAR
2005
IEEE
14 years 2 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
SEMWEB
2007
Springer
14 years 2 months ago
Extreme Tagging: Emergent Semantics through the Tagging of Tags
While the Semantic Web requires a large amount of structured knowledge (triples) to allow machine reasoning, the acquisition of this knowledge still represents an open issue. Indee...
Vlad Tanasescu, Olga Streibel
CSCW
2007
ACM
13 years 8 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
CSCWD
2005
Springer
14 years 2 months ago
Analyzing groupware design by means of usability results
GOMS is a well-known model that has been successfully used in predicting the performance of humancomputer interaction, identifying usability problems and improving user-interface ...
Pedro Antunes, Marcos R. S. Borges, José A....