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» Using Games As a Means for Collaboration
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IBERAMIA
2004
Springer
14 years 1 months ago
A Perceptual User Interface Using Mean Shift
This work describes a perceptual user interface based on the Mean Shift algorithm to control mouse events by gestures using a generic usb camera. To demonstrate the usefulness of o...
Edson Prestes e Silva Jr., Anderson P. Ferrugem, M...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 1 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
NETGAMES
2005
ACM
14 years 2 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
TRUSTBUS
2007
Springer
14 years 2 months ago
The Meaning of Logs
While logging events is becoming increasingly common in computing, in communication and in collaborative environments, log systems need to satisfy increasingly challenging (if not ...
Sandro Etalle, Fabio Massacci, Artsiom Yautsiukhin
DIGRA
2005
Springer
14 years 1 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen