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» Using Games As a Means for Collaboration
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SSDBM
2011
IEEE
257views Database» more  SSDBM 2011»
13 years 1 months ago
Database-as-a-Service for Long-Tail Science
Database technology remains underused in science, especially in the long tail  the small labs and individual researchers that collectively produce the majority of scientic output...
Bill Howe, Garrett Cole, Emad Souroush, Paraschos ...
CHI
2006
ACM
14 years 10 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
ICSE
1997
IEEE-ACM
14 years 1 months ago
Prioritizing Software Requirements in an Industrial Setting
The planning of additional featuresand releases is a major concem for commercialsoftware companies. We describe how, in collaboration with Ericsson Radio Systems, we developed and...
Kevin Ryan, Joachim Karlsson
IV
2008
IEEE
140views Visualization» more  IV 2008»
14 years 4 months ago
Creating Local Geographies for Map-Based Cyber Navigation
Although Internet and WWW phenomena are often described using spatial metaphors, the commonest means of geographic orientation - the map - is little used in online navigation. Map...
Sabine Cikic, Sabina Jeschke, Fritz Lehmann-Grube
PERCOM
2011
ACM
13 years 1 months ago
RegReS: Adaptively maintaining a target density of regional services in opportunistic vehicular networks
Abstract—Pervasive vehicle-mounted mobile devices are increasingly common, and can be viewed as a large-scale ad hoc network on which collaborative, location-based services can b...
Emmanouil Koukoumidis, Li-Shiuan Peh, Margaret Mar...