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» Using Games As a Means for Collaboration
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ATAL
2008
Springer
13 years 10 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins
ANOR
2008
83views more  ANOR 2008»
13 years 8 months ago
Conditions of reverse bullwhip effect in pricing for price-sensitive demand functions
Supply chain mechanisms that exacerbate price variation needs special attention, since price variation is one of the root causes of the bullwhip effect. In this study, we investiga...
Ertunga C. Özelkan, Churlzu Lim
COLING
2010
13 years 3 months ago
EMMA: A novel Evaluation Metric for Morphological Analysis
We present a novel Evaluation Metric for Morphological Analysis (EMMA) that is both linguistically appealing and empirically sound. EMMA uses a graphbased assignment algorithm, op...
Sebastian Spiegler, Christian Monson
NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ATAL
2005
Springer
14 years 2 months ago
A logic for strategic reasoning
Rational strategic reasoning is the process whereby an agent reasons about the best strategy to adopt in a given multi-agent scenario, taking into account the likely behaviour of ...
Wiebe van der Hoek, Wojciech Jamroga, Michael Wool...