This paper proposes an evolutionary algorithm that evolves a population of finite state automata to exploit user navigational path behavior to predict, in real-time, future reques...
In nature, systems with enormous numbers of components (i.e. cells) are evolved from a relatively small genotype. It has not yet been demonstrated that artificial evolution is su...
Simon Harding, Julian Francis Miller, Wolfgang Ban...
The Terrain-Based Genetic Algorithm (TBGA) is a self-tuning version of the traditional Cellular Genetic Algorithm (CGA). In a TBGA, various combinations of parameter values appear...
V. Scott Gordon, Rebecca Pirie, Adam Wachter, Scot...
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
A Genetic Programming based boosting ensemble method for the classification of distributed streaming data is proposed. The approach handles flows of data coming from multiple loc...
Gianluigi Folino, Clara Pizzuti, Giandomenico Spez...