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GAMEON
2008
13 years 10 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ARCS
2008
Springer
13 years 10 months ago
How Efficient are Creatures with Time-shuffled Behaviors?
: The task of the creatures in the "creatures' exploration problem" is to visit all empty cells in an environment with a minimum number of steps. We have analyzed th...
Patrick Ediger, Rolf Hoffmann, Mathias Halbach
APPINF
2003
13 years 10 months ago
The Force Model: Concept, Behavior, Interpretation
Most experiments in research on autonomous agents and mobile robots are performed either in simulation or on robots with static physical properties; evolvable hardware is hardly e...
Ralf Salomon
CEC
2005
IEEE
13 years 10 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
GECCO
2004
Springer
211views Optimization» more  GECCO 2004»
14 years 1 months ago
Adaptive and Evolvable Network Services
This paper proposes an evolutionary framework where a network service is created from a group of autonomous agents that interact and evolve. Agents in our framework are capable of ...
Tadashi Nakano, Tatsuya Suda