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EGH
2004
Springer
14 years 1 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
CGO
2009
IEEE
14 years 2 months ago
Software Pipelined Execution of Stream Programs on GPUs
—The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. This model allows programmers to sp...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
14 years 9 months ago
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...
TC
2010
13 years 6 months ago
Scalable Node-Level Computation Kernels for Parallel Exact Inference
—In this paper, we investigate data parallelism in exact inference with respect to arbitrary junction trees. Exact inference is a key problem in exploring probabilistic graphical...
Yinglong Xia, Viktor K. Prasanna
ISPASS
2009
IEEE
14 years 2 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...