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INFOSCALE
2006
ACM
14 years 1 months ago
Automated ontology evolution in a multi-agent system
This research addresses the formation of new concepts and their corresponding ontology in a multiagent system where individual autonomous agents try to learn new concepts by consu...
Mohsen Afsharchi, Behrouz H. Far
ATAL
2010
Springer
13 years 8 months ago
PAC-MDP learning with knowledge-based admissible models
PAC-MDP algorithms approach the exploration-exploitation problem of reinforcement learning agents in an effective way which guarantees that with high probability, the algorithm pe...
Marek Grzes, Daniel Kudenko
ISORC
2000
IEEE
14 years 4 days ago
Establishing a Data-Mining Environment for Wartime Event Prediction with an Object-Oriented Command and Control Database
This paper documents progress to date on a research project, the goal of which is wartime event prediction. The paper describes the operational concept, the datamining environment...
Marion G. Ceruti, S. Joe McCarthy
IJCNN
2008
IEEE
14 years 2 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
AIIDE
2008
13 years 10 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel