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VSGAMES
2010
139views Game Theory» more  VSGAMES 2010»
13 years 8 months ago
Attentional Cueing in Serious Games
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
CORR
2004
Springer
180views Education» more  CORR 2004»
13 years 9 months ago
Self-Organized Stigmergic Document Maps: Environment as a Mechanism for Context Learning
Social insect societies and more specifically ant colonies, are distributed systems that, in spite of the simplicity of their individuals, present a highly structured social organi...
Vitorino Ramos, Juan J. Merelo Guervós
WORDS
2003
IEEE
14 years 2 months ago
Event-Driven Support of Real-Time Sentient Objects
The emergence of applications operating independently of direct human control is inevitable. Research on high-level models for this class of applications— e.g. on autonomous age...
Paulo Veríssimo, Antonio Casimiro
TOOLS
1998
IEEE
14 years 1 months ago
An Architecture for Unified Dialogue in Distributed Object Systems
In traditional information systems, the user interface is controlled by one single application. In distributed systems, several distributed components may want to influence the ap...
Arve Larsen, Peter D. Holmes
CDC
2010
IEEE
107views Control Systems» more  CDC 2010»
13 years 4 months ago
Deployment of an unreliable robotic sensor network for spatial estimation
This paper studies an optimal deployment problem for a network of robotic sensors moving in the real line. Given a spatial process of interest, each individual sensor sends a pack...
Jorge Cortes