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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 2 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
JAIR
2011
134views more  JAIR 2011»
13 years 4 months ago
Scaling up Heuristic Planning with Relational Decision Trees
Current evaluation functions for heuristic planning are expensive to compute. In numerous planning problems these functions provide good guidance to the solution, so they are wort...
Tomás de la Rosa, Sergio Jiménez, Ra...
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
14 years 3 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock
GRAPHICSINTERFACE
2007
13 years 10 months ago
Stretch-based tetrahedral mesh manipulation
We present a novel least scaling distortion metric to measure the deformation distortion for tetrahedral meshes. The stretch-like metric is a combination of Jacobian matrix norm a...
Wenhao Song, Ligang Liu
LWA
2007
13 years 10 months ago
Semantic Perspectives on Knowledge Management and E-Learning
Knowledge Management (KM) and E-Learning (EL) applications interface more and more as their objects of concern consist in ’captured knowledge’ resp. ’learning objects’, i....
Andrea Kohlhase