Sciweavers

3274 search results - page 603 / 655
» Using Learning in a Control Agent
Sort
View
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
TSP
2010
13 years 3 months ago
Multichannel fast QR-decomposition algorithms: weight extraction method and its applications
Abstract--Multichannel fast QR decomposition RLS (MCFQRD-RLS) algorithms are well known for their good numerical properties and low computational complexity. The main limitation is...
Mobien Shoaib, Stefan Werner, José Antonio ...
KDD
2010
ACM
199views Data Mining» more  KDD 2010»
14 years 28 days ago
Overlapping experiment infrastructure: more, better, faster experimentation
At Google, experimentation is practically a mantra; we evaluate almost every change that potentially affects what our users experience. Such changes include not only obvious user-...
Diane Tang, Ashish Agarwal, Deirdre O'Brien, Mike ...
ATAL
2009
Springer
14 years 3 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
OOPSLA
2009
Springer
14 years 3 months ago
Debug all your code: portable mixed-environment debugging
Programmers build large-scale systems with multiple languages to reuse legacy code and leverage languages best suited to their problems. For instance, the same program may use Jav...
Byeongcheol Lee, Martin Hirzel, Robert Grimm, Kath...