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» Using Machine Learning to Guide Architecture Simulation
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AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
KDD
2007
ACM
159views Data Mining» more  KDD 2007»
14 years 8 months ago
Practical guide to controlled experiments on the web: listen to your customers not to the hippo
The web provides an unprecedented opportunity to evaluate ideas quickly using controlled experiments, also called randomized experiments (single-factor or factorial designs), A/B ...
Ron Kohavi, Randal M. Henne, Dan Sommerfield
FIW
1998
104views Communications» more  FIW 1998»
13 years 9 months ago
Validating Architectural Feature Descriptions using LOTOS
The phases of the ANISE project (Architectural Notions In Service Engineering) are briefly explained with reference to the work reported here. An outline strategy is given for tra...
Kenneth J. Turner
WOSS
2004
ACM
14 years 1 months ago
Architecture differencing for self management
Traditionally, software models are associated with development and maintenance related activities. This paper demonstrates that models also serve a vital purpose in supporting the...
Alexander Egyed
TMI
2002
248views more  TMI 2002»
13 years 7 months ago
Adaptive Elastic Segmentation of Brain MRI via Shape Model Guided Evolutionary Programming
This paper presents a fully automated segmentation method for medical images. The goal is to localize and parameterize a variety of types of structure in these images for subsequen...
Alain Pitiot, Arthur W. Toga, Paul M. Thompson