Multi-agent interactions often result in mutual occlusion sequences which constitute a visual signature for the event. We define six qualitative occlusion primitives based on the ...
Amitabha Mukerjee, K. S. Venkatesh, Pabitra Mitra,...
—In professional tennis training matches, the coach needs to be able to view play from the most appropriate angle in order to monitor players activities. In this paper, we presen...
Richard Tynan, Anthony Schoofs, Conor Muldoon, Gre...
We are researching for real-time hand shape estimation, which we are going to apply to user interface and interactive applications. We have employed a computer vision approach, sin...
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a...