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» Using Multi-context Systems to Engineer Executable Agents
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ATAL
2009
Springer
14 years 3 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
AAAI
1993
13 years 10 months ago
Automatically Constructing a Dictionary for Information Extraction Tasks
Knowledge-based natural language processing systems have achieved good success with certain tasks but they are often criticized because they depend on a domain-specific dictionar...
Ellen Riloff
CASCON
1996
196views Education» more  CASCON 1996»
13 years 10 months ago
Monitoring overhead in distributed systems: visualization and estimation techniques
Monitoring distributed systems involves the collection, analysis, and display of interactions among managed objects. These functions are carried out by the components of a monitor...
Hasina Abdu, Hanan Lutfi Lutfiyya, Michael A. Baue...
CODES
2004
IEEE
14 years 1 months ago
A loop accelerator for low power embedded VLIW processors
The high transistor density afforded by modern VLSI processes have enabled the design of embedded processors that use clustered execution units to deliver high levels of performan...
Binu K. Mathew, Al Davis
ICSE
2008
IEEE-ACM
14 years 9 months ago
Performance modeling for service oriented architectures
We present a tool for performance modeling of Service Oriented Architectures (SOAs). As mission-critical use of whole-ofgovernment SOAs become pervasive, the capability to model a...
Paul Brebner